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Guided Chaos Groundfighting: The Life-Or-Death Difference for Self-Defense

One of the more intriguing aspects of Ki PRINCIPLE to as quickly as possible
Chuan Do (KCD) for beginners and outside DESTROY THE ENEMY while maintaining a
observers is Master Perkins' "Modified firm ROOT NO ONE CAN FIND (through
Native American Ground Fighting." Not balanced MOBILITY), looseness, and body
only have most people never seen or unity.The major differences that require
experienced authentic Native American additional training are the use of
martial arts (because of the dearth of different ROOTING POINTS on the
practitioners alive today and the even ground--hips, back, shoulders, etc.--as
smaller number interested in sharing opposed to just the feet while standing
their skills with the public), but most up, and the increased availability of
martial artists and combative sport fans TOOLS, in that both legs may be used
cannot even conceive of an effective simultaneously from the ground and in
method of fighting on the ground that ways different from when standing up.
differs significantly from the grappling Seeing as the legs (especially with
methods (wrestling, jiu-jitsu, etc.) so sturdy boots on them) are by far the more
universally practiced today. To even powerful limbs of the body, it makes
suggest that a very different method may sense to take advantage of their
be equally or even more effective for increased usability on the ground through
real violence immediately evokes additional training. Hence, the main foci
skepticism, so conditioned are most of solo training for KCD groundfighting
people to consider "groundfighting" should be the development of BALANCE on
synonymous with "wrestling" or and transition between the various
"grappling."Let's take an analytical look rooting points available on the ground,
at what KCD Modified Native American and the development of the musculature
Groundfighting actually is, why it is, and coordination necessary to use all the
and how and why it differs from available tools in all possible ways . .
conventional groundfighting (grappling) . and, of course, the development of the
methods.DISENGAGEMENT vs. ENGAGEMENTKCD ability to get up off the ground from any
groundfighting, unlike grappling, position as quickly as possible!GROUND
emphasizes DISENGAGEMENT, rather than AVOIDANCEAlthough this article primarily
ENGAGEMENT with the enemy. "Engagement" addresses how the KCD practitioner fights
here means the merging of two bodies into while on the ground, because the
a single system of forces for more than a prevention of going to the ground is such
split second's duration. Put more simply, an important factor in real combat, we
conventional grappling methods emphasize will address it briefly here.There are no
engagement with the adversary in that the special "anti-grappling" or
practitioner seeks to "tie up with" the "counter-takedown" techniques in KCD. One
adversary in order to apply his problem with such techniques would be
techniques. The grounded grappler on the that by the time one realizes their
offensive seeks to minimize the distance necessity in a fight (i.e. when one
between his body and his opponent's, recognizes the takedown attempt), it is
hence gaining maximum control over and usually too late to apply them! Instead,
awareness of all of the opponent's the basic concepts of KCD, if trained
movements, maximizing opportunities to diligently, will usually prevent the
apply attached joint locking/breaking and circumstances that typically result in
choking/strangling techniques.Minimizing fighters' going to the ground against
the space available to the opponent their will. Specifically:1. BALANCE: The
minimizes the opponent's opportunities to "hyper-balance" that is a result of KCD
strike the grappler (using conventional training makes it less likely that a KCD
strikes, at least), and allows the practitioner will lose his/her footing
grappler to use his full bodyweight and and fall to the ground, regardless of the
the strength of his core muscles against cause.2. SENSITIVITY and the
the isolated weaker joints of the DISENGAGEMENT PRINCIPLE: The trained KCD
opponent, provided the grappler has attribute of external tactile sensitivity
sufficient sensitivity, agility, along with its application according to
endurance and knowledge to make the the disengagement principle (whereby the
techniques work against his opponent. practitioner strives to remain as
Even when conventional striking methods disengaged with the enemy as possible
are integrated into grappling, as in the while remaining engaged enough to cause
popular "ground and pound" strategy of damage--to "stick but not get stuck") can
Mixed Martial Arts competitions, the prevent a grappler from achieving a
striking is usually performed from strong clinch with the KCD practitioner,
prescribed positions of maximum as the KCD practitioner's body always
engagement (e.g. punches from the Mount seems to "squirt" out of attempted grips
position or knee strikes from the Side and holds while striking into vital areas
Control position) so as to maintain and disrupting the grappler's balance
control over the opponent's movements from unexpected angles. This negates a
while creating just enough space for the common grappling takedown strategy: to
grappler to strike.KCD groundfighting, on first tie up the opponent in a standing
the other hand, implores us to remain as clinch in order to suppress his strikes
disengaged as possible. Rather than tying and gain control over his balance, and
up with the enemy, a KCD practitioner then to take him down from there.3.
strives to maintain his/her own freedom DROPPING ENERGY ("absorbing the
of movement, rather than committing his overtravel") and the SPHERE OF INFLUENCE:
her body to merging with the movements of KCD practitioners' use of dropping energy
a single adversary. Contact with the to "absorb the overtravel" of strikes (as
enemy, rather than being tight and Master Perkins has explained in
constant as in conventional grappling, is Newsletter #18) as well as keeping
fleeting and minimal, consisting strikes within the sphere of influence
primarily of kicks, strikes, slams, (to prevent "reaching" with strikes)
gouges, rips and quick wrenches. The means that KCD practitioners are unlikely
principle of disengagement allows the KCD to overcommit to strikes. Taking
practitioner to utilize an element advantage of a striker's overcommitment
relatively unavailable to the to his strikes is the main means whereby
conventional grappler: MOBILITY.GROUND an experienced grappler can shoot in for
MOBILITYWhile a good grappler is mobile a successful takedown from outside of
relative to his opponent, in that he is contact distance. If he cannot force the
able to rapidly climb all over and around opponent to overcommit to long-distance
the opponent's body, the engaged aspect striking attacks, it becomes very
of grappling prevents the grappler from difficult for a grappler to achieve a
being mobile relative to the total clean takedown without first achieving a
environment. While he is attached to his controlling clinch (addressed above in
opponent, working towards the opponent's point #2). Additionally, dropping energy
defeat, the grappler is not free to (along with BODY UNITY) allows very
rapidly move around the environment he is powerful strikes from very close range,
fighting in.The KCD practitioner, which can further frustrate a grappler's
specifically because he remains efforts to safely close distance.4.
disengaged from the enemy (through LOOSENESS: The KCD practitioner's trained
trained rapid, convulsive and yielding looseness makes it very difficult for a
movement and sensitivity), is free to grappler to control the KCD
move wherever s/he wishes. Further, rapid practitioner's body, even if a grip is
mobility across the ground (primarily in achieved. For example, against an
the mode of rolling) is something that is untrained person, a grappler can force
trained constantly in KCD groundfighting the whole body off-balance simply by
training. This kind of training is manipulating one arm, as the untrained
notably absent from most conventional person naturally tenses up against the
grappling programs, simply because it grappler's grip. However, many a grappler
does not fit into the grappling paradigm has grabbed a KCD practitioner's arm only
of constant engagement.SPORT vs. to realize that "he's got nothing," as
COMBATThe contrasts explored thus far the KCD practitioner's looseness allows
expose the primary difference between him/her to move the rest of his/her body
conventional ground grappling and KCD decisively independent of the controlled
groundfighting: Most modern grappling arm to retain balance and attack the
methods are designed for a SPORT grappler. The importance of this
paradigm, while KCD groundfighting is combination of Looseness and Sensitivity
intended for REAL COMBAT. Because of the cannot be over-emphasized. It is the
always present possibility of multiple emodiment of all the internal principles
attackers in real combat, purposefully talked about in KCD. The practitioner
engaging with a single adversary on the learns to move his body as if his
ground, thereby sacrificing mobility, is attacker's skin is red hot and scalding
an extremely risky strategy. While the yet he must still feel where he is and
story exists of a grounded grappler's where he's going; this completely changes
buying time against multiple attackers by the mindset from force and control to
manipulating his engaged opponent as a touch, evasion and destruction. The image
shield against the kicks and punches of is, as we like to say, one of carrying a
the other attackers, this is hardly a hot potato in your hands across a room
reliable enough strategy to count on. A without dropping it. It's too hot to hold
far better strategy is the exact same one but too important to let go.Generally,
a KCD practitioner would use on his/her training the KCD principles will allow
feet: Remain MOBILE and disengaged in the KCD practitioner to deal with a
order to prevent the attackers from grappler as with any other fighter.
targeting you for effective strikes and Special attention is given to aspects of
grapples while lashing out with powerful, contact flow and combat application
accurate, full-body attacks against the particularly germane to grappling (e.g.
closest attackers, while attempting to feeling the level change, finding and
create a window to escape the crowd.This indexing on the head, body unity and
is exactly what the KCD multiple attacker dropping to stop momentum, close range
strategy consists of: constant, destruction, destroying the grappler
unpredictable movement (in the mode of while being taken down,
rapid, stomping steps while standing, and etc.)INTENTIONALLY GOING TO THE GROUND:
rolling when on the ground); rapid, "EMERGENCY OFFLINING"While going to the
powerful, full-body striking at all ground in a real combat situation should
angles (dropping strikes and kicks while generally be avoided, under certain
standing, and dropping kicks [primarily], circumstances, going to the ground in
body slams and strikes on the ground); particular ways may be the best course of
and looking to escape the mass attack action.In KCD, intentionally going to the
(breaking out of the crowd to run away ground may be characterized as a form of
while standing, and creating space to get "emergency offlining." Getting offline
up and then run when on the from an attacker's charge is a
ground).PROVEN IN WORLD WAR IIIf this fundamental concept in KCD. It is usually
groundfighting strategy sounds novel or accomplished while standing by stepping
unproven, note these excerpts from the to the side (and preferably forward) of
book Kill or Get Killed by Lt. Col. Rex an attacker with appropriate timing,
Applegate, one of the greatest works on positioning and follow-up. However,
close combat of the World War II sometimes the practitioner may not have
era:"Avoid, if at all possible, going to the space or time to move to the side
the ground with your adversary. . . . One (e.g. in a confined area multiple
injunction you should heed: Once going to attacker situation), or must immediately
the ground, never stop moving. Start get his/her vital organs further away
rolling and try to get back on your feet from the attackers' weapons (e.g. knives)
as quickly as possible. If you can't get than a sidestep in the given environment
up and can't roll, pivot on your hips and would allow. If offlining cannot be
shoulders so you can face your opponent accomplished to either side, and if the
and block with your feet any attempt to KCD practitioner cannot levitate,
close with you.Remember, it is not changing the angle can be accomplished in
necessary to go to the ground once YOU only one direction: downwards. The KCD
have placed your opponent there. You can practitioner must go to the ground.The
finish him off with your feet. Your enemy methods by which the KCD practitioner
can do likewise if you remain immobile on goes to the ground are very different
the ground and stay within range."(p. from those used by most sport grapplers.
15--emphasis included in original)"When Nearly all the methods sport grapplers
on the ground, subjected to attack from a use to take a fight to the ground (e.g.
standing opponent, the individual can use wrestling takedowns, judo throws) involve
his feet to prevent the adversary from bringing their most vital areas (head,
closing in or administering a coup de neck, chest) very close to the opponent's
grace." (p. 16-17)"At the first hands. This creates a major problem in
opportunity he should try to regain his real combat situations that require going
feet."(p. 20)Despite being an expert in to the ground--situations in which one
sportive methods of ground grappling, Lt. GOAL of the maneuver is to GAIN distance
Col. Applegate, like John Perkins, between the fighter's vital areas and the
understood that under real combat weapons of the enemy! The methods used in
conditions, where multiple adversaries KCD, based on Native American takedown
may have boots and other weapons fully maneuvers, do not suffer from this
capable of ending things in an instant if problem. They involve dropping, diving,
offered a good (stationary) target, a) spinning and rolling to the ground at
lying on the ground is generally a bad angles that present the practitioner's
place to be, and b) when on the ground, feet towards the enemy, while moving the
the sportive strategy of engagement must upper body away from the enemy's weapons.
be abandoned for one of disengagement and The simultaneous takedowns are done with
mobility.THE STRATEGY MUST MATCH THE the feet and legs and have a good chance
GOALThe grappling approach of full of seriously damaging the enemy's lower
engagement with a single adversary in body (primarily breaking the knees). They
order to apply pins, joint locks and also set up the practitioner to use his
chokes is ideally suited to allowing a her legs on the ground (again keeping the
grappler to convincingly and demonstrably vital areas of the upper body away from
control and dominate a single opponent the enemy's weapons) to quickly end any
without seriously injuring him. This is subsequent groundfight.TIPS FOR
why grappling is such a perfect method SURVIVALHere are some training tips to
for sport competition, where the object consider as you begin your path to
is to demonstrate one athlete's combative groundfighting expertise:1.
superiority over another while preserving STICK WITH THE PRINCIPLES: Because KCD
both athletes to perform another day.In groundfighting looks different from KCD
contrast, the KCD approach of stand-up training, people sometimes
disengagement, with contact limited assume that the basic KCD principles of
primarily to the impacts of powerful, balance, sensitivity, looseness and body
full-body kicks, body slams, strikes, unity do not apply. NOTHING COULD BE
wrenches, rips and gouges, is not very FURTHER FROM THE TRUTH! Balance in any
well suited to pinning an opponent in position on the ground is what allows all
place or forcing him to admit defeat the "crazy" maneuvers to be effective.
before serious damage is done. What it IS Sensitivity (including tactile and
suited for, however, is maintaining the subcortical visual) is necessary to guide
KCD practitioner's freedom of movement the practitioner's movements across the
and mobility, allowing him/her to move ground and into the enemy, even when the
sufficiently to prevent a lethal pile-on practitioner's head may be moving and
or boot party from multiple attackers and turning rapidly to keep away from danger.
create space to stand up, while dealing Without looseness, the practitioner's
out disabling and possibly lethal damage body will quickly be broken against the
to the attackers.THE WEAPON FACTORAnother ground itself, especially during the
contrast between KCD groundfighting and falling and diving maneuvers. Looseness
conventional grappling that illustrates combined with sensitivity is also what
their respective foci (combat vs. sport) allows the KCD fighter to not be dragged
is how the hands are utilized in each. In into an immobile grappling clinch. You
conventional grappling, the hands are must learn to move your body like a
used almost constantly to hold and writhing mongoose or a furiously
control the opponent, and also at times twisting, spitting alleycat. Would you
to balance on and push off of the ground want to grapple a 160 pound alley cat?
or strike the opponent. In KCD Try putting it in a headlock or a mount
groundfighting, however, the hands are or a figure 4? Of course not, it would be
almost never used against the ground or insanity: you'd never get a grip on its
to hold the enemy, and are used only body as you're being torn to
secondarily for momentary striking, shreds.Finally, body unity is what makes
gouging and ripping. During training, the the ground kicking and rolling maneuvers
KCD practitioner is admonished to keep so damaging to the enemy. The attacks
his/her hands as free and unencumbered as come from the whipping and dropping (yes,
possible. This is because KCD even on the ground!) of the whole body,
acknowledges the fact that in real not just the legs, allowing them to
combat, hand-held weapons are often a cleave through the enemies' bodies rather
factor in the outcome. Therefore, KCD than bouncing off harmlessly. The
groundfighting is designed to integrate original Native American fighting methods
seamlessly with weapons use. This is KCD groundfighting was distilled from
inherent in the art's Native American were characterized especially by a loose
roots, when a practitioner would have gracefulness and uninhibited use of the
been expected to have tomahawks and/or entire body as a united weapon to destroy
hunting knives in his hands while the enemy.2. REMEMBER CONFINED SPACE:
fighting in close combat, on the ground Remember that if one of the possible
or otherwise. The modern KCD practitioner reasons to go to the ground is to be able
may instead have in his/her hands a carry to get your vital targets further away
knife, a cane, or a weapon of opportunity from a weapon in confined space, you need
that may be picked up from the ground to be able to do all the maneuvers in a
(e.g. a brick, a bottle, or dirt to throw confined space! Do not practice all of
in the enemies' eyes). Groundfighting the diving and falling attacks only by
with weapons, as well as picking up diving across the room into wide,
weapons from the ground in the midst of a ballistic arcs. You should be able to
fight, are frequently practiced aspects drop to the ground within your own space
of KCD training.SENSITIVITY AND and take out the legs of the person right
DESTRUCTION vs. CONTROL AND SUBMISSIONTo next to you. Going to the ground like
sum up what we've covered so far:Sportive this starts out with a sensation similar
grappling SEEKS the ground in order to to dropping on your feet. Like a
gain CONTROL over a single opponent in marionette that's had its strings cut,
order to make him SUBMIT to the your whole body suddenly goes limp and
grappler's will. drops--only rather than catching yourself
KCD AVOIDS the ground due to the dangers within an inch, you let the drop go all
of being on the ground in a real combat the way to the ground while spiraling or
situation (as opposed to in a sporting collapsing to land at the correct angle
match). However, if forced to the ground, to allow you to take out the enemy as you
the KCD practitioner uses DISENGAGEMENT fall. When you do it properly, you should
(through sensitivity), MOBILITY and seem to your enemy to suddenly
MAXIMUM, IMMEDIATE DESTRUCTION OF THE disappear--only to reappear next to his
ENEMY (including use of WEAPONS if broken legs, your boots against his neck
available), just like while standing up, and head.Ari Kandel is a 1st degree Black
in order to minimize the danger while on Belt in Ki Chuan Do, the adaptive,
the ground and stand up as quickly as free-form internal art created by former
possible. forensic homicide investigator John
Generally, KCD groundfighting uses the Perkins. He also appears in the KCD
same strategy as KCD stand-up fighting: Guided Chaos Groundfighting DVD.
Use SENSITIVITY and the DISENGAGEMENT




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