| One of the more intriguing aspects of Ki
| |
| | PRINCIPLE to as quickly as possible
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| Chuan Do (KCD) for beginners and outside
| |
| | DESTROY THE ENEMY while maintaining a
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| observers is Master Perkins' "Modified
| |
| | firm ROOT NO ONE CAN FIND (through
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| Native American Ground Fighting." Not
| |
| | balanced MOBILITY), looseness, and body
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| only have most people never seen or
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| | unity.The major differences that require
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| experienced authentic Native American
| |
| | additional training are the use of
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| martial arts (because of the dearth of
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| | different ROOTING POINTS on the
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| practitioners alive today and the even
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| | ground--hips, back, shoulders, etc.--as
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| smaller number interested in sharing
| |
| | opposed to just the feet while standing
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| their skills with the public), but most
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| | up, and the increased availability of
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| martial artists and combative sport fans
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| | TOOLS, in that both legs may be used
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| cannot even conceive of an effective
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| | simultaneously from the ground and in
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| method of fighting on the ground that
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| | ways different from when standing up.
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| differs significantly from the grappling
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| | Seeing as the legs (especially with
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| methods (wrestling, jiu-jitsu, etc.) so
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| | sturdy boots on them) are by far the more
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| universally practiced today. To even
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| | powerful limbs of the body, it makes
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| suggest that a very different method may
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| | sense to take advantage of their
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| be equally or even more effective for
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| | increased usability on the ground through
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| real violence immediately evokes
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| | additional training. Hence, the main foci
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| skepticism, so conditioned are most
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| | of solo training for KCD groundfighting
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| people to consider "groundfighting"
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| | should be the development of BALANCE on
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| synonymous with "wrestling" or
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| | and transition between the various
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| "grappling."Let's take an analytical look
| |
| | rooting points available on the ground,
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| at what KCD Modified Native American
| |
| | and the development of the musculature
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| Groundfighting actually is, why it is,
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| | and coordination necessary to use all the
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| and how and why it differs from
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| | available tools in all possible ways . .
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| conventional groundfighting (grappling)
| |
| | . and, of course, the development of the
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| methods.DISENGAGEMENT vs. ENGAGEMENTKCD
| |
| | ability to get up off the ground from any
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| groundfighting, unlike grappling,
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| | position as quickly as possible!GROUND
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| emphasizes DISENGAGEMENT, rather than
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| | AVOIDANCEAlthough this article primarily
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| ENGAGEMENT with the enemy. "Engagement"
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| | addresses how the KCD practitioner fights
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| here means the merging of two bodies into
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| | while on the ground, because the
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| a single system of forces for more than a
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| | prevention of going to the ground is such
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| split second's duration. Put more simply,
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| | an important factor in real combat, we
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| conventional grappling methods emphasize
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| | will address it briefly here.There are no
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| engagement with the adversary in that the
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| | special "anti-grappling" or
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| practitioner seeks to "tie up with" the
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| | "counter-takedown" techniques in KCD. One
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| adversary in order to apply his
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| | problem with such techniques would be
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| techniques. The grounded grappler on the
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| | that by the time one realizes their
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| offensive seeks to minimize the distance
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| | necessity in a fight (i.e. when one
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| between his body and his opponent's,
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| | recognizes the takedown attempt), it is
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| hence gaining maximum control over and
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| | usually too late to apply them! Instead,
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| awareness of all of the opponent's
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| | the basic concepts of KCD, if trained
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| movements, maximizing opportunities to
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| | diligently, will usually prevent the
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| apply attached joint locking/breaking and
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| | circumstances that typically result in
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| choking/strangling techniques.Minimizing
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| | fighters' going to the ground against
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| the space available to the opponent
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| | their will. Specifically:1. BALANCE: The
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| minimizes the opponent's opportunities to
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| | "hyper-balance" that is a result of KCD
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| strike the grappler (using conventional
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| | training makes it less likely that a KCD
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| strikes, at least), and allows the
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| | practitioner will lose his/her footing
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| grappler to use his full bodyweight and
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| | and fall to the ground, regardless of the
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| the strength of his core muscles against
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| | cause.2. SENSITIVITY and the
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| the isolated weaker joints of the
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| | DISENGAGEMENT PRINCIPLE: The trained KCD
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| opponent, provided the grappler has
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| | attribute of external tactile sensitivity
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| sufficient sensitivity, agility,
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| | along with its application according to
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| endurance and knowledge to make the
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| | the disengagement principle (whereby the
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| techniques work against his opponent.
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| | practitioner strives to remain as
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| Even when conventional striking methods
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| | disengaged with the enemy as possible
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| are integrated into grappling, as in the
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| | while remaining engaged enough to cause
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| popular "ground and pound" strategy of
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| | damage--to "stick but not get stuck") can
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| Mixed Martial Arts competitions, the
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| | prevent a grappler from achieving a
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| striking is usually performed from
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| | strong clinch with the KCD practitioner,
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| prescribed positions of maximum
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| | as the KCD practitioner's body always
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| engagement (e.g. punches from the Mount
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| | seems to "squirt" out of attempted grips
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| position or knee strikes from the Side
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| | and holds while striking into vital areas
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| Control position) so as to maintain
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| | and disrupting the grappler's balance
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| control over the opponent's movements
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| | from unexpected angles. This negates a
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| while creating just enough space for the
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| | common grappling takedown strategy: to
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| grappler to strike.KCD groundfighting, on
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| | first tie up the opponent in a standing
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| the other hand, implores us to remain as
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| | clinch in order to suppress his strikes
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| disengaged as possible. Rather than tying
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| | and gain control over his balance, and
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| up with the enemy, a KCD practitioner
| |
| | then to take him down from there.3.
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| strives to maintain his/her own freedom
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| | DROPPING ENERGY ("absorbing the
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| of movement, rather than committing his
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| | overtravel") and the SPHERE OF INFLUENCE:
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| her body to merging with the movements of
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| | KCD practitioners' use of dropping energy
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| a single adversary. Contact with the
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| | to "absorb the overtravel" of strikes (as
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| enemy, rather than being tight and
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| | Master Perkins has explained in
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| constant as in conventional grappling, is
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| | Newsletter #18) as well as keeping
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| fleeting and minimal, consisting
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| | strikes within the sphere of influence
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| primarily of kicks, strikes, slams,
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| | (to prevent "reaching" with strikes)
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| gouges, rips and quick wrenches. The
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| | means that KCD practitioners are unlikely
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| principle of disengagement allows the KCD
| |
| | to overcommit to strikes. Taking
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| practitioner to utilize an element
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| | advantage of a striker's overcommitment
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| relatively unavailable to the
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| | to his strikes is the main means whereby
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| conventional grappler: MOBILITY.GROUND
| |
| | an experienced grappler can shoot in for
|
| MOBILITYWhile a good grappler is mobile
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| | a successful takedown from outside of
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| relative to his opponent, in that he is
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| | contact distance. If he cannot force the
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| able to rapidly climb all over and around
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| | opponent to overcommit to long-distance
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| the opponent's body, the engaged aspect
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| | striking attacks, it becomes very
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| of grappling prevents the grappler from
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| | difficult for a grappler to achieve a
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| being mobile relative to the total
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| | clean takedown without first achieving a
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| environment. While he is attached to his
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| | controlling clinch (addressed above in
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| opponent, working towards the opponent's
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| | point #2). Additionally, dropping energy
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| defeat, the grappler is not free to
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| | (along with BODY UNITY) allows very
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| rapidly move around the environment he is
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| | powerful strikes from very close range,
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| fighting in.The KCD practitioner,
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| | which can further frustrate a grappler's
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| specifically because he remains
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| | efforts to safely close distance.4.
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| disengaged from the enemy (through
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| | LOOSENESS: The KCD practitioner's trained
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| trained rapid, convulsive and yielding
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| | looseness makes it very difficult for a
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| movement and sensitivity), is free to
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| | grappler to control the KCD
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| move wherever s/he wishes. Further, rapid
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| | practitioner's body, even if a grip is
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| mobility across the ground (primarily in
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| | achieved. For example, against an
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| the mode of rolling) is something that is
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| | untrained person, a grappler can force
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| trained constantly in KCD groundfighting
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| | the whole body off-balance simply by
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| training. This kind of training is
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| | manipulating one arm, as the untrained
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| notably absent from most conventional
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| | person naturally tenses up against the
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| grappling programs, simply because it
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| | grappler's grip. However, many a grappler
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| does not fit into the grappling paradigm
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| | has grabbed a KCD practitioner's arm only
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| of constant engagement.SPORT vs.
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| | to realize that "he's got nothing," as
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| COMBATThe contrasts explored thus far
| |
| | the KCD practitioner's looseness allows
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| expose the primary difference between
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| | him/her to move the rest of his/her body
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| conventional ground grappling and KCD
| |
| | decisively independent of the controlled
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| groundfighting: Most modern grappling
| |
| | arm to retain balance and attack the
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| methods are designed for a SPORT
| |
| | grappler. The importance of this
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| paradigm, while KCD groundfighting is
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| | combination of Looseness and Sensitivity
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| intended for REAL COMBAT. Because of the
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| | cannot be over-emphasized. It is the
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| always present possibility of multiple
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| | emodiment of all the internal principles
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| attackers in real combat, purposefully
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| | talked about in KCD. The practitioner
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| engaging with a single adversary on the
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| | learns to move his body as if his
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| ground, thereby sacrificing mobility, is
| |
| | attacker's skin is red hot and scalding
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| an extremely risky strategy. While the
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| | yet he must still feel where he is and
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| story exists of a grounded grappler's
| |
| | where he's going; this completely changes
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| buying time against multiple attackers by
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| | the mindset from force and control to
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| manipulating his engaged opponent as a
| |
| | touch, evasion and destruction. The image
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| shield against the kicks and punches of
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| | is, as we like to say, one of carrying a
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| the other attackers, this is hardly a
| |
| | hot potato in your hands across a room
|
| reliable enough strategy to count on. A
| |
| | without dropping it. It's too hot to hold
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| far better strategy is the exact same one
| |
| | but too important to let go.Generally,
|
| a KCD practitioner would use on his/her
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| | training the KCD principles will allow
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| feet: Remain MOBILE and disengaged in
| |
| | the KCD practitioner to deal with a
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| order to prevent the attackers from
| |
| | grappler as with any other fighter.
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| targeting you for effective strikes and
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| | Special attention is given to aspects of
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| grapples while lashing out with powerful,
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| | contact flow and combat application
|
| accurate, full-body attacks against the
| |
| | particularly germane to grappling (e.g.
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| closest attackers, while attempting to
| |
| | feeling the level change, finding and
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| create a window to escape the crowd.This
| |
| | indexing on the head, body unity and
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| is exactly what the KCD multiple attacker
| |
| | dropping to stop momentum, close range
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| strategy consists of: constant,
| |
| | destruction, destroying the grappler
|
| unpredictable movement (in the mode of
| |
| | while being taken down,
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| rapid, stomping steps while standing, and
| |
| | etc.)INTENTIONALLY GOING TO THE GROUND:
|
| rolling when on the ground); rapid,
| |
| | "EMERGENCY OFFLINING"While going to the
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| powerful, full-body striking at all
| |
| | ground in a real combat situation should
|
| angles (dropping strikes and kicks while
| |
| | generally be avoided, under certain
|
| standing, and dropping kicks [primarily],
| |
| | circumstances, going to the ground in
|
| body slams and strikes on the ground);
| |
| | particular ways may be the best course of
|
| and looking to escape the mass attack
| |
| | action.In KCD, intentionally going to the
|
| (breaking out of the crowd to run away
| |
| | ground may be characterized as a form of
|
| while standing, and creating space to get
| |
| | "emergency offlining." Getting offline
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| up and then run when on the
| |
| | from an attacker's charge is a
|
| ground).PROVEN IN WORLD WAR IIIf this
| |
| | fundamental concept in KCD. It is usually
|
| groundfighting strategy sounds novel or
| |
| | accomplished while standing by stepping
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| unproven, note these excerpts from the
| |
| | to the side (and preferably forward) of
|
| book Kill or Get Killed by Lt. Col. Rex
| |
| | an attacker with appropriate timing,
|
| Applegate, one of the greatest works on
| |
| | positioning and follow-up. However,
|
| close combat of the World War II
| |
| | sometimes the practitioner may not have
|
| era:"Avoid, if at all possible, going to
| |
| | the space or time to move to the side
|
| the ground with your adversary. . . . One
| |
| | (e.g. in a confined area multiple
|
| injunction you should heed: Once going to
| |
| | attacker situation), or must immediately
|
| the ground, never stop moving. Start
| |
| | get his/her vital organs further away
|
| rolling and try to get back on your feet
| |
| | from the attackers' weapons (e.g. knives)
|
| as quickly as possible. If you can't get
| |
| | than a sidestep in the given environment
|
| up and can't roll, pivot on your hips and
| |
| | would allow. If offlining cannot be
|
| shoulders so you can face your opponent
| |
| | accomplished to either side, and if the
|
| and block with your feet any attempt to
| |
| | KCD practitioner cannot levitate,
|
| close with you.Remember, it is not
| |
| | changing the angle can be accomplished in
|
| necessary to go to the ground once YOU
| |
| | only one direction: downwards. The KCD
|
| have placed your opponent there. You can
| |
| | practitioner must go to the ground.The
|
| finish him off with your feet. Your enemy
| |
| | methods by which the KCD practitioner
|
| can do likewise if you remain immobile on
| |
| | goes to the ground are very different
|
| the ground and stay within range."(p.
| |
| | from those used by most sport grapplers.
|
| 15--emphasis included in original)"When
| |
| | Nearly all the methods sport grapplers
|
| on the ground, subjected to attack from a
| |
| | use to take a fight to the ground (e.g.
|
| standing opponent, the individual can use
| |
| | wrestling takedowns, judo throws) involve
|
| his feet to prevent the adversary from
| |
| | bringing their most vital areas (head,
|
| closing in or administering a coup de
| |
| | neck, chest) very close to the opponent's
|
| grace." (p. 16-17)"At the first
| |
| | hands. This creates a major problem in
|
| opportunity he should try to regain his
| |
| | real combat situations that require going
|
| feet."(p. 20)Despite being an expert in
| |
| | to the ground--situations in which one
|
| sportive methods of ground grappling, Lt.
| |
| | GOAL of the maneuver is to GAIN distance
|
| Col. Applegate, like John Perkins,
| |
| | between the fighter's vital areas and the
|
| understood that under real combat
| |
| | weapons of the enemy! The methods used in
|
| conditions, where multiple adversaries
| |
| | KCD, based on Native American takedown
|
| may have boots and other weapons fully
| |
| | maneuvers, do not suffer from this
|
| capable of ending things in an instant if
| |
| | problem. They involve dropping, diving,
|
| offered a good (stationary) target, a)
| |
| | spinning and rolling to the ground at
|
| lying on the ground is generally a bad
| |
| | angles that present the practitioner's
|
| place to be, and b) when on the ground,
| |
| | feet towards the enemy, while moving the
|
| the sportive strategy of engagement must
| |
| | upper body away from the enemy's weapons.
|
| be abandoned for one of disengagement and
| |
| | The simultaneous takedowns are done with
|
| mobility.THE STRATEGY MUST MATCH THE
| |
| | the feet and legs and have a good chance
|
| GOALThe grappling approach of full
| |
| | of seriously damaging the enemy's lower
|
| engagement with a single adversary in
| |
| | body (primarily breaking the knees). They
|
| order to apply pins, joint locks and
| |
| | also set up the practitioner to use his
|
| chokes is ideally suited to allowing a
| |
| | her legs on the ground (again keeping the
|
| grappler to convincingly and demonstrably
| |
| | vital areas of the upper body away from
|
| control and dominate a single opponent
| |
| | the enemy's weapons) to quickly end any
|
| without seriously injuring him. This is
| |
| | subsequent groundfight.TIPS FOR
|
| why grappling is such a perfect method
| |
| | SURVIVALHere are some training tips to
|
| for sport competition, where the object
| |
| | consider as you begin your path to
|
| is to demonstrate one athlete's
| |
| | combative groundfighting expertise:1.
|
| superiority over another while preserving
| |
| | STICK WITH THE PRINCIPLES: Because KCD
|
| both athletes to perform another day.In
| |
| | groundfighting looks different from KCD
|
| contrast, the KCD approach of
| |
| | stand-up training, people sometimes
|
| disengagement, with contact limited
| |
| | assume that the basic KCD principles of
|
| primarily to the impacts of powerful,
| |
| | balance, sensitivity, looseness and body
|
| full-body kicks, body slams, strikes,
| |
| | unity do not apply. NOTHING COULD BE
|
| wrenches, rips and gouges, is not very
| |
| | FURTHER FROM THE TRUTH! Balance in any
|
| well suited to pinning an opponent in
| |
| | position on the ground is what allows all
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| place or forcing him to admit defeat
| |
| | the "crazy" maneuvers to be effective.
|
| before serious damage is done. What it IS
| |
| | Sensitivity (including tactile and
|
| suited for, however, is maintaining the
| |
| | subcortical visual) is necessary to guide
|
| KCD practitioner's freedom of movement
| |
| | the practitioner's movements across the
|
| and mobility, allowing him/her to move
| |
| | ground and into the enemy, even when the
|
| sufficiently to prevent a lethal pile-on
| |
| | practitioner's head may be moving and
|
| or boot party from multiple attackers and
| |
| | turning rapidly to keep away from danger.
|
| create space to stand up, while dealing
| |
| | Without looseness, the practitioner's
|
| out disabling and possibly lethal damage
| |
| | body will quickly be broken against the
|
| to the attackers.THE WEAPON FACTORAnother
| |
| | ground itself, especially during the
|
| contrast between KCD groundfighting and
| |
| | falling and diving maneuvers. Looseness
|
| conventional grappling that illustrates
| |
| | combined with sensitivity is also what
|
| their respective foci (combat vs. sport)
| |
| | allows the KCD fighter to not be dragged
|
| is how the hands are utilized in each. In
| |
| | into an immobile grappling clinch. You
|
| conventional grappling, the hands are
| |
| | must learn to move your body like a
|
| used almost constantly to hold and
| |
| | writhing mongoose or a furiously
|
| control the opponent, and also at times
| |
| | twisting, spitting alleycat. Would you
|
| to balance on and push off of the ground
| |
| | want to grapple a 160 pound alley cat?
|
| or strike the opponent. In KCD
| |
| | Try putting it in a headlock or a mount
|
| groundfighting, however, the hands are
| |
| | or a figure 4? Of course not, it would be
|
| almost never used against the ground or
| |
| | insanity: you'd never get a grip on its
|
| to hold the enemy, and are used only
| |
| | body as you're being torn to
|
| secondarily for momentary striking,
| |
| | shreds.Finally, body unity is what makes
|
| gouging and ripping. During training, the
| |
| | the ground kicking and rolling maneuvers
|
| KCD practitioner is admonished to keep
| |
| | so damaging to the enemy. The attacks
|
| his/her hands as free and unencumbered as
| |
| | come from the whipping and dropping (yes,
|
| possible. This is because KCD
| |
| | even on the ground!) of the whole body,
|
| acknowledges the fact that in real
| |
| | not just the legs, allowing them to
|
| combat, hand-held weapons are often a
| |
| | cleave through the enemies' bodies rather
|
| factor in the outcome. Therefore, KCD
| |
| | than bouncing off harmlessly. The
|
| groundfighting is designed to integrate
| |
| | original Native American fighting methods
|
| seamlessly with weapons use. This is
| |
| | KCD groundfighting was distilled from
|
| inherent in the art's Native American
| |
| | were characterized especially by a loose
|
| roots, when a practitioner would have
| |
| | gracefulness and uninhibited use of the
|
| been expected to have tomahawks and/or
| |
| | entire body as a united weapon to destroy
|
| hunting knives in his hands while
| |
| | the enemy.2. REMEMBER CONFINED SPACE:
|
| fighting in close combat, on the ground
| |
| | Remember that if one of the possible
|
| or otherwise. The modern KCD practitioner
| |
| | reasons to go to the ground is to be able
|
| may instead have in his/her hands a carry
| |
| | to get your vital targets further away
|
| knife, a cane, or a weapon of opportunity
| |
| | from a weapon in confined space, you need
|
| that may be picked up from the ground
| |
| | to be able to do all the maneuvers in a
|
| (e.g. a brick, a bottle, or dirt to throw
| |
| | confined space! Do not practice all of
|
| in the enemies' eyes). Groundfighting
| |
| | the diving and falling attacks only by
|
| with weapons, as well as picking up
| |
| | diving across the room into wide,
|
| weapons from the ground in the midst of a
| |
| | ballistic arcs. You should be able to
|
| fight, are frequently practiced aspects
| |
| | drop to the ground within your own space
|
| of KCD training.SENSITIVITY AND
| |
| | and take out the legs of the person right
|
| DESTRUCTION vs. CONTROL AND SUBMISSIONTo
| |
| | next to you. Going to the ground like
|
| sum up what we've covered so far:Sportive
| |
| | this starts out with a sensation similar
|
| grappling SEEKS the ground in order to
| |
| | to dropping on your feet. Like a
|
| gain CONTROL over a single opponent in
| |
| | marionette that's had its strings cut,
|
| order to make him SUBMIT to the
| |
| | your whole body suddenly goes limp and
|
| grappler's will.
| |
| | drops--only rather than catching yourself
|
| KCD AVOIDS the ground due to the dangers
| |
| | within an inch, you let the drop go all
|
| of being on the ground in a real combat
| |
| | the way to the ground while spiraling or
|
| situation (as opposed to in a sporting
| |
| | collapsing to land at the correct angle
|
| match). However, if forced to the ground,
| |
| | to allow you to take out the enemy as you
|
| the KCD practitioner uses DISENGAGEMENT
| |
| | fall. When you do it properly, you should
|
| (through sensitivity), MOBILITY and
| |
| | seem to your enemy to suddenly
|
| MAXIMUM, IMMEDIATE DESTRUCTION OF THE
| |
| | disappear--only to reappear next to his
|
| ENEMY (including use of WEAPONS if
| |
| | broken legs, your boots against his neck
|
| available), just like while standing up,
| |
| | and head.Ari Kandel is a 1st degree Black
|
| in order to minimize the danger while on
| |
| | Belt in Ki Chuan Do, the adaptive,
|
| the ground and stand up as quickly as
| |
| | free-form internal art created by former
|
| possible.
| |
| | forensic homicide investigator John
|
| Generally, KCD groundfighting uses the
| |
| | Perkins. He also appears in the KCD
|
| same strategy as KCD stand-up fighting:
| |
| | Guided Chaos Groundfighting DVD.
|
| Use SENSITIVITY and the DISENGAGEMENT
| |
| |
|