Guided Chaos Groundfighting: The Life-Or-Death Difference for Self-Defense

One of the more intriguing aspects of Ki Chuanstrategy as KCD stand-up fighting: Use
Do (KCD) for beginners and outside observers isSENSITIVITY and the DISENGAGEMENT
Master Perkins' "Modified Native American GroundPRINCIPLE to as quickly as possible DESTROY
Fighting." Not only have most people never seenTHE ENEMY while maintaining a firm ROOT NO
or experienced authentic Native American martialONE CAN FIND (through balanced MOBILITY),
arts (because of the dearth of practitioners alivelooseness, and body unity.The major differences
today and the even smaller number interested inthat require additional training are the use of
sharing their skills with the public), but most martialdifferent ROOTING POINTS on the ground--hips,
artists and combative sport fans cannot evenback, shoulders, etc.--as opposed to just the feet
conceive of an effective method of fighting onwhile standing up, and the increased availability of
the ground that differs significantly from theTOOLS, in that both legs may be used
grappling methods (wrestling, jiu-jitsu, etc.) sosimultaneously from the ground and in ways
universally practiced today. To even suggest thatdifferent from when standing up. Seeing as the
a very different method may be equally or evenlegs (especially with sturdy boots on them) are by
more effective for real violence immediatelyfar the more powerful limbs of the body, it
evokes skepticism, so conditioned are mostmakes sense to take advantage of their
people to consider "groundfighting" synonymousincreased usability on the ground through additional
with "wrestling" or "grappling."Let's take antraining. Hence, the main foci of solo training for
analytical look at what KCD Modified NativeKCD groundfighting should be the development of
American Groundfighting actually is, why it is, andBALANCE on and transition between the various
how and why it differs from conventionalrooting points available on the ground, and the
groundfighting (grappling)development of the musculature and coordination
methods.DISENGAGEMENT vs. ENGAGEMENTKCDnecessary to use all the available tools in all
groundfighting, unlike grappling, emphasizespossible ways . . . and, of course, the
DISENGAGEMENT, rather than ENGAGEMENTdevelopment of the ability to get up off the
with the enemy. "Engagement" here means theground from any position as quickly as
merging of two bodies into a single system ofpossible!GROUND AVOIDANCEAlthough this article
forces for more than a split second's duration. Putprimarily addresses how the KCD practitioner
more simply, conventional grappling methodsfights while on the ground, because the
emphasize engagement with the adversary in thatprevention of going to the ground is such an
the practitioner seeks to "tie up with" theimportant factor in real combat, we will address it
adversary in order to apply his techniques. Thebriefly here.There are no special "anti-grappling" or
grounded grappler on the offensive seeks to"counter-takedown" techniques in KCD. One
minimize the distance between his body and hisproblem with such techniques would be that by
opponent's, hence gaining maximum control overthe time one realizes their necessity in a fight (i.e.
and awareness of all of the opponent'swhen one recognizes the takedown attempt), it is
movements, maximizing opportunities to applyusually too late to apply them! Instead, the basic
attached joint locking/breaking and chokingconcepts of KCD, if trained diligently, will usually
strangling techniques.Minimizing the space availableprevent the circumstances that typically result in
to the opponent minimizes the opponent'sfighters' going to the ground against their will.
opportunities to strike the grappler (usingSpecifically:1. BALANCE: The "hyper-balance" that
conventional strikes, at least), and allows theis a result of KCD training makes it less likely that
grappler to use his full bodyweight and thea KCD practitioner will lose his/her footing and fall
strength of his core muscles against the isolatedto the ground, regardless of the cause.2.
weaker joints of the opponent, provided theSENSITIVITY and the DISENGAGEMENT
grappler has sufficient sensitivity, agility, endurancePRINCIPLE: The trained KCD attribute of external
and knowledge to make the techniques worktactile sensitivity along with its application
against his opponent. Even when conventionalaccording to the disengagement principle (whereby
striking methods are integrated into grappling, asthe practitioner strives to remain as disengaged
in the popular "ground and pound" strategy ofwith the enemy as possible while remaining
Mixed Martial Arts competitions, the striking isengaged enough to cause damage--to "stick but
usually performed from prescribed positions ofnot get stuck") can prevent a grappler from
maximum engagement (e.g. punches from theachieving a strong clinch with the KCD practitioner,
Mount position or knee strikes from the Sideas the KCD practitioner's body always seems to
Control position) so as to maintain control over"squirt" out of attempted grips and holds while
the opponent's movements while creating juststriking into vital areas and disrupting the grappler's
enough space for the grappler to strike.KCDbalance from unexpected angles. This negates a
groundfighting, on the other hand, implores us tocommon grappling takedown strategy: to first tie
remain as disengaged as possible. Rather thanup the opponent in a standing clinch in order to
tying up with the enemy, a KCD practitionersuppress his strikes and gain control over his
strives to maintain his/her own freedom ofbalance, and then to take him down from there.3.
movement, rather than committing his/her bodyDROPPING ENERGY ("absorbing the overtravel")
to merging with the movements of a singleand the SPHERE OF INFLUENCE: KCD practitioners'
adversary. Contact with the enemy, rather thanuse of dropping energy to "absorb the overtravel"
being tight and constant as in conventionalof strikes (as Master Perkins has explained in
grappling, is fleeting and minimal, consistingNewsletter #18) as well as keeping strikes within
primarily of kicks, strikes, slams, gouges, rips andthe sphere of influence (to prevent "reaching" with
quick wrenches. The principle of disengagementstrikes) means that KCD practitioners are unlikely
allows the KCD practitioner to utilize an elementto overcommit to strikes. Taking advantage of a
relatively unavailable to the conventional grappler:striker's overcommitment to his strikes is the
MOBILITY.GROUND MOBILITYWhile a goodmain means whereby an experienced grappler can
grappler is mobile relative to his opponent, in thatshoot in for a successful takedown from outside
he is able to rapidly climb all over and around theof contact distance. If he cannot force the
opponent's body, the engaged aspect of grapplingopponent to overcommit to long-distance striking
prevents the grappler from being mobile relativeattacks, it becomes very difficult for a grappler to
to the total environment. While he is attached toachieve a clean takedown without first achieving a
his opponent, working towards the opponent'scontrolling clinch (addressed above in point #2).
defeat, the grappler is not free to rapidly moveAdditionally, dropping energy (along with BODY
around the environment he is fighting in.The KCDUNITY) allows very powerful strikes from very
practitioner, specifically because he remainsclose range, which can further frustrate a
disengaged from the enemy (through trainedgrappler's efforts to safely close distance.4.
rapid, convulsive and yielding movement andLOOSENESS: The KCD practitioner's trained
sensitivity), is free to move wherever s/helooseness makes it very difficult for a grappler to
wishes. Further, rapid mobility across the groundcontrol the KCD practitioner's body, even if a grip
(primarily in the mode of rolling) is something thatis achieved. For example, against an untrained
is trained constantly in KCD groundfighting training.person, a grappler can force the whole body
This kind of training is notably absent from mostoff-balance simply by manipulating one arm, as
conventional grappling programs, simply because itthe untrained person naturally tenses up against
does not fit into the grappling paradigm ofthe grappler's grip. However, many a grappler has
constant engagement.SPORT vs. COMBATThegrabbed a KCD practitioner's arm only to realize
contrasts explored thus far expose the primarythat "he's got nothing," as the KCD practitioner's
difference between conventional ground grapplinglooseness allows him/her to move the rest of his
and KCD groundfighting: Most modern grapplingher body decisively independent of the controlled
methods are designed for a SPORT paradigm,arm to retain balance and attack the grappler.
while KCD groundfighting is intended for REALThe importance of this combination of Looseness
COMBAT. Because of the always presentand Sensitivity cannot be over-emphasized. It is
possibility of multiple attackers in real combat,the emodiment of all the internal principles talked
purposefully engaging with a single adversary onabout in KCD. The practitioner learns to move his
the ground, thereby sacrificing mobility, is anbody as if his attacker's skin is red hot and
extremely risky strategy. While the story existsscalding yet he must still feel where he is and
of a grounded grappler's buying time againstwhere he's going; this completely changes the
multiple attackers by manipulating his engagedmindset from force and control to touch, evasion
opponent as a shield against the kicks andand destruction. The image is, as we like to say,
punches of the other attackers, this is hardly aone of carrying a hot potato in your hands across
reliable enough strategy to count on. A far bettera room without dropping it. It's too hot to hold but
strategy is the exact same one a KCDtoo important to let go.Generally, training the KCD
practitioner would use on his/her feet: Remainprinciples will allow the KCD practitioner to deal
MOBILE and disengaged in order to prevent thewith a grappler as with any other fighter. Special
attackers from targeting you for effective strikesattention is given to aspects of contact flow and
and grapples while lashing out with powerful,combat application particularly germane to
accurate, full-body attacks against the closestgrappling (e.g. feeling the level change, finding and
attackers, while attempting to create a windowindexing on the head, body unity and dropping to
to escape the crowd.This is exactly what thestop momentum, close range destruction,
KCD multiple attacker strategy consists of:destroying the grappler while being taken down,
constant, unpredictable movement (in the modeetc.)INTENTIONALLY GOING TO THE GROUND:
of rapid, stomping steps while standing, and rolling"EMERGENCY OFFLINING"While going to the
when on the ground); rapid, powerful, full-bodyground in a real combat situation should generally
striking at all angles (dropping strikes and kicksbe avoided, under certain circumstances, going to
while standing, and dropping kicks [primarily], bodythe ground in particular ways may be the best
slams and strikes on the ground); and looking tocourse of action.In KCD, intentionally going to the
escape the mass attack (breaking out of theground may be characterized as a form of
crowd to run away while standing, and creating"emergency offlining." Getting offline from an
space to get up and then run when on theattacker's charge is a fundamental concept in
ground).PROVEN IN WORLD WAR IIIf thisKCD. It is usually accomplished while standing by
groundfighting strategy sounds novel or unproven,stepping to the side (and preferably forward) of
note these excerpts from the book Kill or Getan attacker with appropriate timing, positioning and
Killed by Lt. Col. Rex Applegate, one of thefollow-up. However, sometimes the practitioner
greatest works on close combat of the Worldmay not have the space or time to move to the
War II era:"Avoid, if at all possible, going to theside (e.g. in a confined area multiple attacker
ground with your adversary. . . . One injunctionsituation), or must immediately get his/her vital
you should heed: Once going to the ground, neverorgans further away from the attackers'
stop moving. Start rolling and try to get back onweapons (e.g. knives) than a sidestep in the given
your feet as quickly as possible. If you can't getenvironment would allow. If offlining cannot be
up and can't roll, pivot on your hips and shouldersaccomplished to either side, and if the KCD
so you can face your opponent and block withpractitioner cannot levitate, changing the angle can
your feet any attempt to close withbe accomplished in only one direction: downwards.
you.Remember, it is not necessary to go to theThe KCD practitioner must go to the ground.The
ground once YOU have placed your opponentmethods by which the KCD practitioner goes to
there. You can finish him off with your feet. Yourthe ground are very different from those used
enemy can do likewise if you remain immobile onby most sport grapplers. Nearly all the methods
the ground and stay within range."(p. 15--emphasissport grapplers use to take a fight to the ground
included in original)"When on the ground, subjected(e.g. wrestling takedowns, judo throws) involve
to attack from a standing opponent, the individualbringing their most vital areas (head, neck, chest)
can use his feet to prevent the adversary fromvery close to the opponent's hands. This creates
closing in or administering a coup de grace." (p.a major problem in real combat situations that
16-17)"At the first opportunity he should try torequire going to the ground--situations in which
regain his feet."(p. 20)Despite being an expert inone GOAL of the maneuver is to GAIN distance
sportive methods of ground grappling, Lt. Col.between the fighter's vital areas and the weapons
Applegate, like John Perkins, understood thatof the enemy! The methods used in KCD, based
under real combat conditions, where multipleon Native American takedown maneuvers, do not
adversaries may have boots and other weaponssuffer from this problem. They involve dropping,
fully capable of ending things in an instant ifdiving, spinning and rolling to the ground at angles
offered a good (stationary) target, a) lying on thethat present the practitioner's feet towards the
ground is generally a bad place to be, and b) whenenemy, while moving the upper body away from
on the ground, the sportive strategy ofthe enemy's weapons. The simultaneous
engagement must be abandoned for one oftakedowns are done with the feet and legs and
disengagement and mobility.THE STRATEGYhave a good chance of seriously damaging the
MUST MATCH THE GOALThe grappling approachenemy's lower body (primarily breaking the
of full engagement with a single adversary inknees). They also set up the practitioner to use
order to apply pins, joint locks and chokes ishis/her legs on the ground (again keeping the vital
ideally suited to allowing a grappler to convincinglyareas of the upper body away from the enemy's
and demonstrably control and dominate a singleweapons) to quickly end any subsequent
opponent without seriously injuring him. This isgroundfight.TIPS FOR SURVIVALHere are some
why grappling is such a perfect method for sporttraining tips to consider as you begin your path to
competition, where the object is to demonstratecombative groundfighting expertise:1. STICK
one athlete's superiority over another whileWITH THE PRINCIPLES: Because KCD
preserving both athletes to perform anothergroundfighting looks different from KCD stand-up
day.In contrast, the KCD approach oftraining, people sometimes assume that the basic
disengagement, with contact limited primarily toKCD principles of balance, sensitivity, looseness
the impacts of powerful, full-body kicks, bodyand body unity do not apply. NOTHING COULD BE
slams, strikes, wrenches, rips and gouges, is notFURTHER FROM THE TRUTH! Balance in any
very well suited to pinning an opponent in place orposition on the ground is what allows all the
forcing him to admit defeat before serious"crazy" maneuvers to be effective. Sensitivity
damage is done. What it IS suited for, however, is(including tactile and subcortical visual) is necessary
maintaining the KCD practitioner's freedom ofto guide the practitioner's movements across the
movement and mobility, allowing him/her to moveground and into the enemy, even when the
sufficiently to prevent a lethal pile-on or bootpractitioner's head may be moving and turning
party from multiple attackers and create spacerapidly to keep away from danger. Without
to stand up, while dealing out disabling and possiblylooseness, the practitioner's body will quickly be
lethal damage to the attackers.THE WEAPONbroken against the ground itself, especially during
FACTORAnother contrast between KCDthe falling and diving maneuvers. Looseness
groundfighting and conventional grappling thatcombined with sensitivity is also what allows the
illustrates their respective foci (combat vs. sport)KCD fighter to not be dragged into an immobile
is how the hands are utilized in each. Ingrappling clinch. You must learn to move your
conventional grappling, the hands are used almostbody like a writhing mongoose or a furiously
constantly to hold and control the opponent, andtwisting, spitting alleycat. Would you want to
also at times to balance on and push off of thegrapple a 160 pound alley cat? Try putting it in a
ground or strike the opponent. In KCDheadlock or a mount or a figure 4? Of course
groundfighting, however, the hands are almostnot, it would be insanity: you'd never get a grip on
never used against the ground or to hold theits body as you're being torn to shreds.Finally,
enemy, and are used only secondarily forbody unity is what makes the ground kicking and
momentary striking, gouging and ripping. Duringrolling maneuvers so damaging to the enemy. The
training, the KCD practitioner is admonished toattacks come from the whipping and dropping
keep his/her hands as free and unencumbered as(yes, even on the ground!) of the whole body, not
possible. This is because KCD acknowledges thejust the legs, allowing them to cleave through the
fact that in real combat, hand-held weapons areenemies' bodies rather than bouncing off
often a factor in the outcome. Therefore, KCDharmlessly. The original Native American fighting
groundfighting is designed to integrate seamlesslymethods KCD groundfighting was distilled from
with weapons use. This is inherent in the art'swere characterized especially by a loose
Native American roots, when a practitioner wouldgracefulness and uninhibited use of the entire
have been expected to have tomahawks and/orbody as a united weapon to destroy the enemy.2.
hunting knives in his hands while fighting in closeREMEMBER CONFINED SPACE: Remember that if
combat, on the ground or otherwise. The modernone of the possible reasons to go to the ground
KCD practitioner may instead have in his/heris to be able to get your vital targets further
hands a carry knife, a cane, or a weapon ofaway from a weapon in confined space, you need
opportunity that may be picked up from theto be able to do all the maneuvers in a confined
ground (e.g. a brick, a bottle, or dirt to throw inspace! Do not practice all of the diving and falling
the enemies' eyes). Groundfighting with weapons,attacks only by diving across the room into wide,
as well as picking up weapons from the ground inballistic arcs. You should be able to drop to the
the midst of a fight, are frequently practicedground within your own space and take out the
aspects of KCD training.SENSITIVITY ANDlegs of the person right next to you. Going to the
DESTRUCTION vs. CONTROL ANDground like this starts out with a sensation similar
SUBMISSIONTo sum up what we've covered soto dropping on your feet. Like a marionette that's
far:Sportive grappling SEEKS the ground in orderhad its strings cut, your whole body suddenly
to gain CONTROL over a single opponent in ordergoes limp and drops--only rather than catching
to make him SUBMIT to the grappler's will.yourself within an inch, you let the drop go all the
KCD AVOIDS the ground due to the dangers ofway to the ground while spiraling or collapsing to
being on the ground in a real combat situation (asland at the correct angle to allow you to take out
opposed to in a sporting match). However, ifthe enemy as you fall. When you do it properly,
forced to the ground, the KCD practitioner usesyou should seem to your enemy to suddenly
DISENGAGEMENT (through sensitivity), MOBILITYdisappear--only to reappear next to his broken
and MAXIMUM, IMMEDIATE DESTRUCTION OFlegs, your boots against his neck and head.Ari
THE ENEMY (including use of WEAPONS ifKandel is a 1st degree Black Belt in Ki Chuan Do,
available), just like while standing up, in order tothe adaptive, free-form internal art created by
minimize the danger while on the ground andformer forensic homicide investigator John Perkins.
stand up as quickly as possible.He also appears in the KCD Guided Chaos
Generally, KCD groundfighting uses the sameGroundfighting DVD.