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Guided Chaos Groundfighting: The Life-Or-Death Difference for Self-Defense

One of the more intriguing aspects of KiSENSITIVITY and the DISENGAGEMENT PRINCIPLE
Chuan Do (KCD) for beginners and outsideto as quickly as possible DESTROY THE ENEMY
observers is Master Perkins' "Modified Nativewhile maintaining a firm ROOT NO ONE CAN FIND
American Ground Fighting." Not only have most(through balanced MOBILITY), looseness, and
people never seen or experienced authenticbody unity.The major differences that require
Native American martial arts (because of theadditional training are the use of different
dearth of practitioners alive today and theROOTING POINTS on the ground--hips, back,
even smaller number interested in sharingshoulders, etc.--as opposed to just the feet
their skills with the public), but mostwhile standing up, and the increased
martial artists and combative sport fansavailability of TOOLS, in that both legs may
cannot even conceive of an effective methodbe used simultaneously from the ground and in
of fighting on the ground that differsways different from when standing up. Seeing
significantly from the grappling methodsas the legs (especially with sturdy boots on
(wrestling, jiu-jitsu, etc.) so universallythem) are by far the more powerful limbs of
practiced today. To even suggest that a verythe body, it makes sense to take advantage of
different method may be equally or even moretheir increased usability on the ground
effective for real violence immediatelythrough additional training. Hence, the main
evokes skepticism, so conditioned are mostfoci of solo training for KCD groundfighting
people to consider "groundfighting"should be the development of BALANCE on and
synonymous with "wrestling" ortransition between the various rooting points
"grappling."Let's take an analytical look atavailable on the ground, and the development
what KCD Modified Native Americanof the musculature and coordination necessary
Groundfighting actually is, why it is, andto use all the available tools in all
how and why it differs from conventionalpossible ways . . . and, of course, the
groundfighting (grappling)development of the ability to get up off the
methods.DISENGAGEMENT vs. ENGAGEMENTKCDground from any position as quickly as
groundfighting, unlike grappling, emphasizespossible!GROUND AVOIDANCEAlthough this
DISENGAGEMENT, rather than ENGAGEMENT witharticle primarily addresses how the KCD
the enemy. "Engagement" here means thepractitioner fights while on the ground,
merging of two bodies into a single system ofbecause the prevention of going to the ground
forces for more than a split second'sis such an important factor in real combat,
duration. Put more simply, conventionalwe will address it briefly here.There are no
grappling methods emphasize engagement withspecial "anti-grappling" or
the adversary in that the practitioner seeks"counter-takedown" techniques in KCD. One
to "tie up with" the adversary in order toproblem with such techniques would be that by
apply his techniques. The grounded grapplerthe time one realizes their necessity in a
on the offensive seeks to minimize thefight (i.e. when one recognizes the takedown
distance between his body and his opponent's,attempt), it is usually too late to apply
hence gaining maximum control over andthem! Instead, the basic concepts of KCD, if
awareness of all of the opponent's movements,trained diligently, will usually prevent the
maximizing opportunities to apply attachedcircumstances that typically result in
joint locking/breaking and choking/stranglingfighters' going to the ground against their
techniques.Minimizing the space available towill. Specifically:1. BALANCE: The
the opponent minimizes the opponent's"hyper-balance" that is a result of KCD
opportunities to strike the grappler (usingtraining makes it less likely that a KCD
conventional strikes, at least), and allowspractitioner will lose his/her footing and
the grappler to use his full bodyweight andfall to the ground, regardless of the
the strength of his core muscles against thecause.2. SENSITIVITY and the DISENGAGEMENT
isolated weaker joints of the opponent,PRINCIPLE: The trained KCD attribute of
provided the grappler has sufficientexternal tactile sensitivity along with its
sensitivity, agility, endurance and knowledgeapplication according to the disengagement
to make the techniques work against hisprinciple (whereby the practitioner strives
opponent. Even when conventional strikingto remain as disengaged with the enemy as
methods are integrated into grappling, as inpossible while remaining engaged enough to
the popular "ground and pound" strategy ofcause damage--to "stick but not get stuck")
Mixed Martial Arts competitions, the strikingcan prevent a grappler from achieving a
is usually performed from prescribedstrong clinch with the KCD practitioner, as
positions of maximum engagement (e.g. punchesthe KCD practitioner's body always seems to
from the Mount position or knee strikes from"squirt" out of attempted grips and holds
the Side Control position) so as to maintainwhile striking into vital areas and
control over the opponent's movements whiledisrupting the grappler's balance from
creating just enough space for the grapplerunexpected angles. This negates a common
to strike.KCD groundfighting, on the othergrappling takedown strategy: to first tie up
hand, implores us to remain as disengaged asthe opponent in a standing clinch in order to
possible. Rather than tying up with thesuppress his strikes and gain control over
enemy, a KCD practitioner strives to maintainhis balance, and then to take him down from
his/her own freedom of movement, rather thanthere.3. DROPPING ENERGY ("absorbing the
committing his/her body to merging with theovertravel") and the SPHERE OF INFLUENCE: KCD
movements of a single adversary. Contact withpractitioners' use of dropping energy to
the enemy, rather than being tight and"absorb the overtravel" of strikes (as Master
constant as in conventional grappling, isPerkins has explained in Newsletter #18) as
fleeting and minimal, consisting primarily ofwell as keeping strikes within the sphere of
kicks, strikes, slams, gouges, rips and quickinfluence (to prevent "reaching" with
wrenches. The principle of disengagementstrikes) means that KCD practitioners are
allows the KCD practitioner to utilize anunlikely to overcommit to strikes. Taking
element relatively unavailable to theadvantage of a striker's overcommitment to
conventional grappler: MOBILITY.GROUNDhis strikes is the main means whereby an
MOBILITYWhile a good grappler is mobileexperienced grappler can shoot in for a
relative to his opponent, in that he is ablesuccessful takedown from outside of contact
to rapidly climb all over and around thedistance. If he cannot force the opponent to
opponent's body, the engaged aspect ofovercommit to long-distance striking attacks,
grappling prevents the grappler from beingit becomes very difficult for a grappler to
mobile relative to the total environment.achieve a clean takedown without first
While he is attached to his opponent, workingachieving a controlling clinch (addressed
towards the opponent's defeat, the grapplerabove in point #2). Additionally, dropping
is not free to rapidly move around theenergy (along with BODY UNITY) allows very
environment he is fighting in.The KCDpowerful strikes from very close range, which
practitioner, specifically because he remainscan further frustrate a grappler's efforts to
disengaged from the enemy (through trainedsafely close distance.4. LOOSENESS: The KCD
rapid, convulsive and yielding movement andpractitioner's trained looseness makes it
sensitivity), is free to move wherever s/hevery difficult for a grappler to control the
wishes. Further, rapid mobility across theKCD practitioner's body, even if a grip is
ground (primarily in the mode of rolling) isachieved. For example, against an untrained
something that is trained constantly in KCDperson, a grappler can force the whole body
groundfighting training. This kind ofoff-balance simply by manipulating one arm,
training is notably absent from mostas the untrained person naturally tenses up
conventional grappling programs, simplyagainst the grappler's grip. However, many a
because it does not fit into the grapplinggrappler has grabbed a KCD practitioner's arm
paradigm of constant engagement.SPORT vs.only to realize that "he's got nothing," as
COMBATThe contrasts explored thus far exposethe KCD practitioner's looseness allows him
the primary difference between conventionalher to move the rest of his/her body
ground grappling and KCD groundfighting: Mostdecisively independent of the controlled arm
modern grappling methods are designed for ato retain balance and attack the grappler.
SPORT paradigm, while KCD groundfighting isThe importance of this combination of
intended for REAL COMBAT. Because of theLooseness and Sensitivity cannot be
always present possibility of multipleover-emphasized. It is the emodiment of all
attackers in real combat, purposefullythe internal principles talked about in KCD.
engaging with a single adversary on theThe practitioner learns to move his body as
ground, thereby sacrificing mobility, is anif his attacker's skin is red hot and
extremely risky strategy. While the storyscalding yet he must still feel where he is
exists of a grounded grappler's buying timeand where he's going; this completely changes
against multiple attackers by manipulatingthe mindset from force and control to touch,
his engaged opponent as a shield against theevasion and destruction. The image is, as we
kicks and punches of the other attackers,like to say, one of carrying a hot potato in
this is hardly a reliable enough strategy toyour hands across a room without dropping it.
count on. A far better strategy is the exactIt's too hot to hold but too important to let
same one a KCD practitioner would use on hisgo.Generally, training the KCD principles
her feet: Remain MOBILE and disengaged inwill allow the KCD practitioner to deal with
order to prevent the attackers from targetinga grappler as with any other fighter. Special
you for effective strikes and grapples whileattention is given to aspects of contact flow
lashing out with powerful, accurate,and combat application particularly germane
full-body attacks against the closestto grappling (e.g. feeling the level change,
attackers, while attempting to create afinding and indexing on the head, body unity
window to escape the crowd.This is exactlyand dropping to stop momentum, close range
what the KCD multiple attacker strategydestruction, destroying the grappler while
consists of: constant, unpredictable movementbeing taken down, etc.)INTENTIONALLY GOING TO
(in the mode of rapid, stomping steps whileTHE GROUND: "EMERGENCY OFFLINING"While going
standing, and rolling when on the ground);to the ground in a real combat situation
rapid, powerful, full-body striking at allshould generally be avoided, under certain
angles (dropping strikes and kicks whilecircumstances, going to the ground in
standing, and dropping kicks [primarily],particular ways may be the best course of
body slams and strikes on the ground); andaction.In KCD, intentionally going to the
looking to escape the mass attack (breakingground may be characterized as a form of
out of the crowd to run away while standing,"emergency offlining." Getting offline from
and creating space to get up and then runan attacker's charge is a fundamental concept
when on the ground).PROVEN IN WORLD WAR IIIfin KCD. It is usually accomplished while
this groundfighting strategy sounds novel orstanding by stepping to the side (and
unproven, note these excerpts from the bookpreferably forward) of an attacker with
Kill or Get Killed by Lt. Col. Rex Applegate,appropriate timing, positioning and
one of the greatest works on close combat offollow-up. However, sometimes the
the World War II era:"Avoid, if at allpractitioner may not have the space or time
possible, going to the ground with yourto move to the side (e.g. in a confined area
adversary. . . . One injunction you shouldmultiple attacker situation), or must
heed: Once going to the ground, never stopimmediately get his/her vital organs further
moving. Start rolling and try to get back onaway from the attackers' weapons (e.g.
your feet as quickly as possible. If youknives) than a sidestep in the given
can't get up and can't roll, pivot on yourenvironment would allow. If offlining cannot
hips and shoulders so you can face yourbe accomplished to either side, and if the
opponent and block with your feet any attemptKCD practitioner cannot levitate, changing
to close with you.Remember, it is notthe angle can be accomplished in only one
necessary to go to the ground once YOU havedirection: downwards. The KCD practitioner
placed your opponent there. You can finishmust go to the ground.The methods by which
him off with your feet. Your enemy can dothe KCD practitioner goes to the ground are
likewise if you remain immobile on the groundvery different from those used by most sport
and stay within range."(p. 15--emphasisgrapplers. Nearly all the methods sport
included in original)"When on the ground,grapplers use to take a fight to the ground
subjected to attack from a standing opponent,(e.g. wrestling takedowns, judo throws)
the individual can use his feet to preventinvolve bringing their most vital areas
the adversary from closing in or(head, neck, chest) very close to the
administering a coup de grace." (p. 16-17)"Atopponent's hands. This creates a major
the first opportunity he should try to regainproblem in real combat situations that
his feet."(p. 20)Despite being an expert inrequire going to the ground--situations in
sportive methods of ground grappling, Lt.which one GOAL of the maneuver is to GAIN
Col. Applegate, like John Perkins, understooddistance between the fighter's vital areas
that under real combat conditions, whereand the weapons of the enemy! The methods
multiple adversaries may have boots and otherused in KCD, based on Native American
weapons fully capable of ending things in antakedown maneuvers, do not suffer from this
instant if offered a good (stationary)problem. They involve dropping, diving,
target, a) lying on the ground is generally aspinning and rolling to the ground at angles
bad place to be, and b) when on the ground,that present the practitioner's feet towards
the sportive strategy of engagement must bethe enemy, while moving the upper body away
abandoned for one of disengagement andfrom the enemy's weapons. The simultaneous
mobility.THE STRATEGY MUST MATCH THE GOALThetakedowns are done with the feet and legs and
grappling approach of full engagement with ahave a good chance of seriously damaging the
single adversary in order to apply pins,enemy's lower body (primarily breaking the
joint locks and chokes is ideally suited toknees). They also set up the practitioner to
allowing a grappler to convincingly anduse his/her legs on the ground (again keeping
demonstrably control and dominate a singlethe vital areas of the upper body away from
opponent without seriously injuring him. Thisthe enemy's weapons) to quickly end any
is why grappling is such a perfect method forsubsequent groundfight.TIPS FOR SURVIVALHere
sport competition, where the object is toare some training tips to consider as you
demonstrate one athlete's superiority overbegin your path to combative groundfighting
another while preserving both athletes toexpertise:1. STICK WITH THE PRINCIPLES:
perform another day.In contrast, the KCDBecause KCD groundfighting looks different
approach of disengagement, with contactfrom KCD stand-up training, people sometimes
limited primarily to the impacts of powerful,assume that the basic KCD principles of
full-body kicks, body slams, strikes,balance, sensitivity, looseness and body
wrenches, rips and gouges, is not very wellunity do not apply. NOTHING COULD BE FURTHER
suited to pinning an opponent in place orFROM THE TRUTH! Balance in any position on
forcing him to admit defeat before seriousthe ground is what allows all the "crazy"
damage is done. What it IS suited for,maneuvers to be effective. Sensitivity
however, is maintaining the KCD(including tactile and subcortical visual) is
practitioner's freedom of movement andnecessary to guide the practitioner's
mobility, allowing him/her to movemovements across the ground and into the
sufficiently to prevent a lethal pile-on orenemy, even when the practitioner's head may
boot party from multiple attackers and createbe moving and turning rapidly to keep away
space to stand up, while dealing outfrom danger. Without looseness, the
disabling and possibly lethal damage to thepractitioner's body will quickly be broken
attackers.THE WEAPON FACTORAnother contrastagainst the ground itself, especially during
between KCD groundfighting and conventionalthe falling and diving maneuvers. Looseness
grappling that illustrates their respectivecombined with sensitivity is also what allows
foci (combat vs. sport) is how the hands arethe KCD fighter to not be dragged into an
utilized in each. In conventional grappling,immobile grappling clinch. You must learn to
the hands are used almost constantly to holdmove your body like a writhing mongoose or a
and control the opponent, and also at timesfuriously twisting, spitting alleycat. Would
to balance on and push off of the ground oryou want to grapple a 160 pound alley cat?
strike the opponent. In KCD groundfighting,Try putting it in a headlock or a mount or a
however, the hands are almost never usedfigure 4? Of course not, it would be
against the ground or to hold the enemy, andinsanity: you'd never get a grip on its body
are used only secondarily for momentaryas you're being torn to shreds.Finally, body
striking, gouging and ripping. Duringunity is what makes the ground kicking and
training, the KCD practitioner is admonishedrolling maneuvers so damaging to the enemy.
to keep his/her hands as free andThe attacks come from the whipping and
unencumbered as possible. This is because KCDdropping (yes, even on the ground!) of the
acknowledges the fact that in real combat,whole body, not just the legs, allowing them
hand-held weapons are often a factor in theto cleave through the enemies' bodies rather
outcome. Therefore, KCD groundfighting isthan bouncing off harmlessly. The original
designed to integrate seamlessly with weaponsNative American fighting methods KCD
use. This is inherent in the art's Nativegroundfighting was distilled from were
American roots, when a practitioner wouldcharacterized especially by a loose
have been expected to have tomahawks and/orgracefulness and uninhibited use of the
hunting knives in his hands while fighting inentire body as a united weapon to destroy the
close combat, on the ground or otherwise. Theenemy.2. REMEMBER CONFINED SPACE: Remember
modern KCD practitioner may instead have inthat if one of the possible reasons to go to
his/her hands a carry knife, a cane, or athe ground is to be able to get your vital
weapon of opportunity that may be picked uptargets further away from a weapon in
from the ground (e.g. a brick, a bottle, orconfined space, you need to be able to do all
dirt to throw in the enemies' eyes).the maneuvers in a confined space! Do not
Groundfighting with weapons, as well aspractice all of the diving and falling
picking up weapons from the ground in theattacks only by diving across the room into
midst of a fight, are frequently practicedwide, ballistic arcs. You should be able to
aspects of KCD training.SENSITIVITY ANDdrop to the ground within your own space and
DESTRUCTION vs. CONTROL AND SUBMISSIONTo sumtake out the legs of the person right next to
up what we've covered so far:Sportiveyou. Going to the ground like this starts out
grappling SEEKS the ground in order to gainwith a sensation similar to dropping on your
CONTROL over a single opponent in order tofeet. Like a marionette that's had its
make  him  SUBMIT  to  the  grappler's  will.strings cut, your whole body suddenly goes
limp and drops--only rather than catching
KCD AVOIDS the ground due to the dangers ofyourself within an inch, you let the drop go
being on the ground in a real combatall the way to the ground while spiraling or
situation (as opposed to in a sportingcollapsing to land at the correct angle to
match). However, if forced to the ground, theallow you to take out the enemy as you fall.
KCD practitioner uses DISENGAGEMENT (throughWhen you do it properly, you should seem to
sensitivity), MOBILITY and MAXIMUM, IMMEDIATEyour enemy to suddenly disappear--only to
DESTRUCTION OF THE ENEMY (including use ofreappear next to his broken legs, your boots
WEAPONS if available), just like whileagainst his neck and head.Ari Kandel is a 1st
standing up, in order to minimize the dangerdegree Black Belt in Ki Chuan Do, the
while on the ground and stand up as quicklyadaptive, free-form internal art created by
as  possible.former forensic homicide investigator John
Perkins. He also appears in the KCD Guided
Generally, KCD groundfighting uses the sameChaos Groundfighting DVD.
strategy as KCD stand-up fighting: Use



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